• Rewind
  • Restart
  • Bookmark
  • This story was created with Twine and is powered by TiddlyWiki
<span id="content">"Thank you!"<br><br>\n\n<<if $sellItem eq "weapon">>\n\n<<set $saleAmount = Math.floor($weapon.value/2)>>\n<<set $player.gold = $player.gold + $saleAmount>>\n<<set $weapon = {name: "None", damage: 0, value: 0}>>\n\n<<elseif $sellItem eq "armor">>\n\n<<set $saleAmount = Math.floor($armor.value/2)>>\n<<set $player.gold = $player.gold + $saleAmount>>\n<<set $armor = {name: "None", armor: 0, value: 0}>>\n\n<<elseif $sellItem eq "shield">>\n\n<<set $saleAmount = Math.floor($shield.value/2)>>\n<<set $player.gold = $player.gold + $saleAmount>>\n<<set $shield = {name: "None", AC: 0, value: 0}>>\n\n<<endif>>\n\nYou received <<print $saleAmount>>G!<br><br>\n\nReturn to [[Toybox|Toybox]]<br>\nReturn to [[Town|Town]]<br><br>\n\n</span>\n\n<<display "Player">>\n\n\n\n
font[face="prstartk"] {\n font-family: "prstartk";\n}\n@font-face {\n font-family: "prstartk";\n \n src: url(data:application/font-ttf;base64,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);\n}
/% The Heal spell adds half the player's maximum hit points to\nhis current hit points, plus 0-10 more. "Math.floor" means \n"chop off decimal points." It's there so the amount added is a\nwhole number. We don't want the player to have 32.758281 HP! %/\n\n<span id="content"><<set $player.HP = $player.HP + (Math.floor($player.maxHP * 0.5)) + Math.floor((Math.random()*10)+0)>>\n<<if $player.HP gt $player.maxHP>>\n<<set $player.HP = $player.maxHP>>\n<<endif>>\n\nYou attempt to regenerate!<br><br>\n\nYou have <<print $player.HP>> HP!<br><br>\n\n[[$arena]]<br><br>\n\n</span>\n\n<<display "Player">>
/% Set random treasure amount to 150G-250G ((max-min+1)+min). %/\n<<set $randomTreasure = Math.floor(Math.random()*(250-150+1)+150)>>\n\n<<set $player.gold += $randomTreasure>>\n\nYou find a safe containing <<print $randomTreasure>> Dollars!<br><br><br>\n\nContinue [[exploring|Gang Base]]<br>\n[[Leave|Explore][$time = $oldTime]] the dungeon<br><br>
<<if $player.XP gte 100 and $player.XP lt 200>>\n\n<<if $level2 eq 0>>\n<<set $level2 = 1>>\nCongratulations!<br>\nYou have reached Shard level 2!<br><br>\nYour shard is evolving, you've earned a new power: Regeneration!<br><br>\n<<set $player.level = 2>>\n<<set $player.attack = 2>>\n<<set $player.damage = 2>>\n<<set $player.maxHP = 55>>\n<<set $player.maxMP = 12>>\n<<set $player.levelUp = 300>>\n<<endif>>\n\n<<elseif $player.XP gte 200 and $player.XP lt 400>>\n\n<<if $level3 eq 0>>\n<<set $level3 = 1>>\nCongratulations!<br>\nYou have reached Shard level 3!<br><br>\nYour shard is evolving, you've earned a new power: Pyrokinetic!<br><br>\n<<set $player.level = 3>>\n<<set $player.attack = 3>>\n<<set $player.damage = 4>>\n<<set $player.maxHP = 60>>\n<<set $player.maxMP = 14>>\n<<set $player.levelUp = 700>>\n<<endif>>\n\n<<elseif $player.XP gte 400 and $player.XP lt 700>>\n\n<<if $level4 eq 0>>\n<<set $level4 = 1>>\nCongratulations!<br>\nYou have reached Shard level 4! Your shard is evolving, you've earned a new power: Telekenisis!<br><br> Error <br><br> Shard Error <br><br>\n<<set $player.level = 4>>\n<<set $player.attack = 4>>\n<<set $player.damage = 6>>\n<<set $player.maxHP = 65>>\n<<set $player.maxMP = 16>>\n<<set $player.levelUp = 1500>>\n<<endif>>\n\n<<elseif $player.XP gte 700>>\n\n<<if $level5 eq 0>>\n<<set $level5 = 1>>\nCongratulations!<br>\nYou have reached level 5!<br><br>\n<<set $player.level = 5>>\n<<set $player.attack = 5>>\n<<set $player.damage = 8>>\n<<set $player.maxHP = 70>>\n<<set $player.maxMP = 18>>\n<<set $player.levelUp = "MAX">>\n<<endif>>\n\n<<endif>>
<div class="title">Actual CYOA Pre-Alpha (DEMO-Gameplay)<br>\nVersion 0.01</div><br>Based on Worm (SPOILERS!), a web-serial written and owned by Wildbow. This is a fan project<br>\n<div class="center">by<br>\nSSoccc <br></div>\n\n<br><br>\n\nTwo beings spiral through the void, past stars, and worlds. They dance through realities, shifting through other times, other dimensions. Countless facets that fuse, part, and shift as they journey. Approaching a world they shatter. Shards falling into millions of alternate worlds to root. Reaching out across the boundaries of dimensions they bond, empowering those they find. Those at their lowest. People who will fight, suffer, and strive, and in doing so drive the entities own evolution. But unlike the cycles before this something has gone wrong. A single mistake leads to the death of one of these entities. Only it's shards remaining as it's mate is left behind, shocked and insensate in it's mourning. As things stand now the worlds within the reach of these beings are now set on a painful and destructive course that will reap untold costs in human lives and suffering. But you are going to be given a chance to change that. \n\nThe date is April 8th, 2011, the day when the story begins, and Earth-Bet is a dark and bleak place Endbringers roam the land, bringing death and destruction. Entire countries were forever ruined in their attacks\nnever to be the same again. The death count is numbered in millions.\n<br><br>\n\nBrockton Bay is divided and ruled by gangs, like many other Cities. The government and heroes do what they can to turm the tide against the villains with very little success. The world is slowly falling into darkness. More capes become lost in disasters and fights every day. Conflict spirals out of control. The world as we know it is coming to an end, the only question 1s how and when.<br><br> \n\nYou are going to Earth Bet, the center of these events, and with power to potentially avert the disaster that is swiftly approaching. Make your choices below, but no matter what you choose remember one thing. Conflict is inevitable. <br><br>\n\n[[Create New Character|Character Creation]]<br>\n\n<br><br>\n\n<<display "StoryInit">>
body {\n\tbackground-color: black;\n\tcolor: white;\n\tmargin: 0;\n\tfont-family: "prstartk";\n\tfont-size: 18px;\n}\n\n#sidebar {\n\tdisplay: none; \n}\n\n#passages { \n\tborder: 0;\n\tmargin: 0;\n}\n\n.passage {\n\n\twidth: 1024px;\n\n\tmargin-top: 2em;\n\tmargin-bottom: 2em;\n\n\tmargin-left: auto;\n\tmargin-right: auto;\n\n\tfont-family: "prstartk";\n\tfont-size: 18px;\n}\n\n.title {\n\ttext-align: center;\n\tfont-size: 1.5em;\n}\n\n.center {\n\ttext-align: center;\n\tmax-width: 50%; \n\tmargin: auto;\n}\n\n.line {\n\tborder-bottom: 4px solid;\n}\n\n.passage a {\n\tcolor: #4169E1;\t\n\ttext-decoration: none;\n}\n\n.passage a:hover {\n\tcolor: #6495ED;\n\ttext-decoration: none;\n}\n\n.passage a:active {\n\tcolor: #6495ED;\n\ttext-decoration: none;\n}\n\n\n#box {\n\tfloat: right;\n\twidth: 300px;\n\tpadding: 1em;\n\tborder: solid;\n\tborder-width: 4px;\n\tborder-radius: 8px;\n}\n\n#save {\n\twidth: 300px;\n\tpadding: 1em;\n\tborder: solid;\n\tborder-width: 4px;\n\tborder-radius: 8px;\n}\n\n#create {\n\twidth: 500px;\n\tpadding: 1em;\n\tborder: solid;\n\tborder-width: 4px;\n\tborder-radius: 8px;\n}\n\n#content {\n\tfloat: left;\n\twidth: 640px;\n}\n\np {\n\tline-height: 120%;\n\tmargin: 0px;\n\tpadding: 0px;\n\ttext-indent: 1em;\n}\n\ninput {\n\tcolor: white;\n\tmin-width: 16em; \n\tpadding: 1em;\n\tborder-style: solid;\n\tborder-width: 4px;\n\tborder-radius: 8px;\n\tborder-color: white;\n\tfont-family: "prstartk";\n\tfont-size: 18px;\n}
<span id="content">"Do I have permission to heal you?"<br><br>\n\n\n[[Yes|Healer Purchase][$price = Math.floor($player.gold * 0.1)]]<br><br>\n\nReturn to [[Town]]<br><br>\n\n</span>\n\n<<display "Player">>
<div class="center"><div id="save">Name: <<print $player.name>>;<br>\nLevel: <<print $player.level>>;<br>\nXP: <<print $player.XP>>;<br>\nCash: <<print $player.gold>><br><br>\n\n<<click "Save Game">><<script>>\nUISystem.buildSaves();\nUISystem.show();\n<</script>><</click>><br><br>\n\nReturn to [[Town]]\n</div>\n</div>
/% The $arena is where the player is sent after battles or after running (and casting Heal out of battle). %/\n<<set $arena = "Gang Base">>\n\n/% Save the current time and make the time night (increasing monster toughness). %/\n<<set $oldTime = $time>>\n<<set $time = 8>>\n\n<<set $dungeonRooms = 0>> /% Set # of rooms in dungeon; 6-12. %/\n<<set $exploredRooms = 0>> /% Set # of rooms explored. %/\n<<set $dungeonRooms = Math.floor(Math.random()*(12-6+1)+6)>>\n\nYou find a main operational gang base! Be careful, you can find multiple capes inside, sometimes ones from different gangs as well.<br><br>\n\n\nEnter the [[Gang Base]]<br><br>\nLet someone else handle it [[Call The PRT|Explore]]<br><br>\nContinue [[Patrolling|Explore][$time = $oldTime]]<br><br>
<span id="content">\n\n<<if $spell eq "heal">>\n\n/% The Heal spell adds half the player's maximum hit points to his current hit points, plus 0-10 more. %/\n\n<<set $player.HP = $player.HP + (Math.floor($player.maxHP * 0.5)) + Math.floor((Math.random()*10)+0)>>\n<<if $player.HP gt $player.maxHP>>\n<<set $player.HP = $player.maxHP>>\n<<endif>>\n\nYou regenerate!<br><br>\n\nYou have <<print $player.HP>> HP!<br><br>\n\n<<endif>>\n\n<<if $spell eq "fireball">>\n\n/% Fireball damage is 10-20. Monster's armor rating doesn't help! If the $monster.type is "undead," damage is x1.5. %/\n\n<<set $fireballDamage = Math.floor(Math.random()*(20-10+1)+10)>> /% ((max-min+1)+min) %/\n<<if $monster.type eq "gang">><<set $fireballDamage = Math.floor($fireballDamage * 1.5)>><<endif>>\n<<set $monster.HP = $monster.HP - $fireballDamage>>\n\nYou throw fire!<br><br>\n\nThe <<print $monster.name>> takes <<print $fireballDamage>> damage!<br><br>\n\nThe <<print $monster.name>> has <<print $monster.HP>> HP!<br><br>\n\n<<display "Death Check">> /% Is monster dead? %/\n\n<<endif>>\n\n\n\n<<if $spell eq "telekinesis">>\n\n\n\n<<set $telekinesisDamage = Math.floor(Math.random()*(20-10+1)+10)>> \n<<if $monster.type eq "gang">><<set $telekinesisDamage = Math.floor($telekinesisDamage * 1.5)>><<endif>>\n<<set $monster.HP = $monster.HP - $telekinesisDamage>>\n\nYou use telekinesis to choke your enemy!<br><br>\n\nThe <<print $monster.name>> takes <<print $telekinesisDamage>> damage!<br><br>\n\nThe <<print $monster.name>> has <<print $monster.HP>> HP!<br><br>\n\n<<display "Death Check">> /% Is monster dead? %/\n\n<<endif>>\n\n\n\n\n\n\n\n<<if $monster.HP gt 0>>\n<<if $turn eq 1>>\n[[Enemy's Turn|Enemy Turn]]<br><br>\n<<else>>\n[[Next Round|Turn Sequence]]<br><br>\n<<endif>>\n<<endif>>\n\n</span>\n\n<<display "Player">>\n
<<set $i = Math.floor((Math.random()*10)+1)>>\n<<set $n = Math.floor((Math.random()*10)+1)>>\n<<if ($player.speed + $i) gte ($monster.speed + $n)>>\nYou run away!<br><br>\n[[Continue|Town]]\n<<else>>\nYou get caught!<br><br>\n<<set $turn = 1>>\n<<display "Enemy Turn">>\n<<endif>>
<<set $player.speed = 100>>\n<<set $player.XP = 700>>\n<<set $weapon = $axe>>\n<<set $armor = $leatherArmor>>\n<<set $shield = $buckler>>\n<<display "Level Up">>\n<<set $player.HP = $player.maxHP>>\n<<set $player.MP = $player.maxMP>>\n[[Fight Acid Spider|Combat Choice][$arena = "Explore"; $monster = $acidSpider]]<br>\n[[Fight Grue|Combat Choice][$arena = "Explore"; $monster = $grue]]<br>\n[[Town]]<br>\n[[Dungeon|Dungeon Generator]]<br>\n[[Boss|Gang Base][$exploredRooms = 0; $dungeonRooms = 0]]<br><br>\n\n<<set $items = {\n\tantivenom: 1,\n\tbombs: 1,\n\telixirs: 1,\n\thealingPotions: 1\n}>>
<<if $monster.HP lte 0>>/% If monster is dead. . . %/\n\nYou've defeated <<print $monster.name>>!<br>\n\n<<set $player.XP = $player.XP + $monster.XP>>\n<<set $randomGold = Math.floor((Math.random()*9)+1)>>\n<<set $player.gold = $player.gold + $monster.gold + $randomGold>>\n\nYou receive <<print $monster.XP>>XP!<br>\nYou receive <<print $monster.gold + $randomGold>>G!<br><br>\n\n<<display "Level Up">>/% Check to see if player levels up. %/\n\n<<if $arena eq "Explore">>\n[[Town]]<br>\n[[Continue|Explore]]<br><br>\n<<else>>/% "Boss" $arena goes to "Dungeon" passage. %/\n[[Continue|Gang Base]]<br><br><<endif>>\n<<endif>>
<<set $initiative = Math.floor((Math.random()*10)+1)>>\n<<set $monsterInitiative = Math.floor((Math.random()*10)+1)>>\n\n<<if ($player.speed + $initiative) gte ($monster.speed + $monsterInitiative)>>\n\n<<set $turn = 1>>\n\n<<display "Player Turn">>\n\n<<else>>\n\n<<set $turn = 0>>\n\n<<display "Enemy Turn">>\n\n<<endif>>
<<set $arena = "Boss">>\n<<set $bossDefeated = 1>> /% If the player wins, the boss is defeated. %/\n\nA Parahuman gang leader is here to defend his territory and repuration!<br><br>\n\n[[Fight!|Turn Sequence][$monster = $grue]]
<span id="content">\n\n<<if $itemUsed eq "healing potion">>\n\n<<set $player.HP = $player.HP + (Math.floor($player.maxHP * 0.4)) + Math.floor((Math.random()*10)+0)>>\n\n<<if $player.HP gt $player.maxHP>>\n<<set $player.HP = $player.maxHP>>\n<<endif>>\n\nYou drink a Health Tonic!<br><br>\n\nYou have <<print $player.HP>> HP!<br><br>\n\n<<elseif $itemUsed eq "elixir">>\n\n<<set $player.MP = $player.MP + (Math.floor($player.maxHP * 0.4)) + Math.floor((Math.random()*10)+0)>>\n\n<<if $player.MP gt $player.maxMP>>\n<<set $player.MP = $player.maxMP>>\n<<endif>>\n\nYou drink an elixir!<br><br>\n\nYou have <<print $player.MP>> MP!<br><br>\n\n<<elseif $itemUsed eq "antivenom">>\n\n<<set $poisoned = 0>>\n\nYou drink antivenom!<br><br>\n\nYou are no longer poisoned!<br><br>\n\n<<else>>\n\nERROR! (<<print $itemUsed>>)<br><br>\n\n<<endif>>\n\n<<if $turn eq 1>>\n[[Enemy's Turn|Enemy Turn]]<br><br>\n<<else>>\n[[Next Round|Turn Sequence]]<br><br>\n<<endif>>\n\n</span>\n\n<<display "Player">>
<span id="content">\n\n/% The $arena is where the player is sent after battles or after running (and casting Heal out of battle). %/\n<<set $arena = "Explore">>\n\n/% Stronger monsters appear at night! %/\n<<display "Time">>\n\n/% For this version, terrain does nothing. %/\n<<display "Terrain">>\n\n/% Generates a number from 100 to 1. %/\n<<set $encounterRoll = Math.floor((Math.random()*100)+1)>>\n\nDebug: <<print $encounterRoll>><br><br>\n\n/% There is a 10% chance of finding a dungeon. %/\n<<if $encounterRoll eq 1 or $encounterRoll lte 10>>\n\n<<display "Dungeon Generator">>\n\n/% There is a 60% chance of encountering a monster. %/\n<<elseif $encounterRoll eq 10 or $encounterRoll lte 70>>\n\n<<display "Encounter">>\n\n<<else>>/% $encounterRoll was 71 or greater %/\n\nIt seems as if people have noticed your costume as the streets are empty and you find no crime to stop or gang members to confront.<br><br>\n\nContinue [[Patrolling|Explore]]<br>\nReturn to [[town|Town]]<br><br>\n\n<<endif>>\n\n</span>\n\n<<display "Player">>
<span id="content">"You're all healed up."<br><br>\n\n<<set $poisoned = 0>>\n<<set $player.gold = $player.gold - $price>>\n<<set $player.HP = $player.maxHP>>\n\nReturn to [[Town]]<br><br>\n\n</span>\n\n<<display "Player">>
Actual CYOA Pre-Alpha Version 0.1 (DEMO)
<span id="content">\n\n<<if $player.gold gte $price>>\n\n<<set $player.gold = $player.gold - $price>>\n\n<<set $time = 0>>\n\n<<set $player.MP = $player.maxMP>>\n\n<<set $player.HP = $player.HP + (Math.floor($player.maxHP * 0.1))>>\n\n<<if $player.HP gt $player.maxHP>>\n<<set $player.HP = $player.maxHP>>\n<<endif>>\n\nYou sleep at the hotel.<br><br>\n\n"I trust your stay was a good one? I'll see you later."<br><br>\n\nReturn to [[Town]]<br><br>\n\n<<else>>\n\n"I'm sorry. You don't have enough money."<br><br>\n\nReturn to [[Town]]<br><br>\n\n<<endif>>\n\n</span>\n\n<<display "Player">>
/% The $arena is where the player is sent after battles or after running (and casting Heal out of battle). %/\n<<set $arena = "Town">>\n<span id="content">You're in Brockton Bay. \n\n<<if $time lte 1>>\nIt is dawn. People hustle and bustle in the streets about their morning business.<br><br>\n<<elseif $time eq 2 or $time lt 7>>\nIt's a busy city full of people.<br><br>\n<<elseif $time gte 7>>\nIt is night; all is quiet in the city. The warm glow of light shines from the windows, occasional gunshots can be heard in the distance. <br><br>\n<<endif>>\n\nWhat do you do?<br><br>\n\n[[Patrol|Explore]] the city.<br>\nGo to the [[Toybox|Toybox]].<br>\nGo to the [[Hospital|Healer]].<br>\nGo to the [[Underground Hospital|Underground Hospital]].<br>\nGo to the [[Hotel|Inn]].<br>\nGo to the [[Protectorate HQ|Castle]].<br><br>\n\n<<if $player.level gte 2 and $player.MP gte 4>>\n[[Regenerate][$player.MP -= 4]]<br><br>\n<<endif>>\n\n</span>\n\n<<display "Player">>
/% This is where dungeons are created. This is just an \nexample of one way to set up a somewhat-random dungeon. Each \n"special" dungeon should have its own arena and set-up. For \nexample, you could set up a wizard's tower, catacombs, \nsewers, ruins, caves, etc. You can load them down with \npuzzles and quest items and princess that need rescued and \nmini-bosses, and room descriptions and role-playing \nencounters, etc. %/\n\n<span id="content">\n\n<<if $bossDefeated eq 0>>/% If the boss is NOT defeated . . . %/\n\n<<if $exploredRooms lt $dungeonRooms>>/% If there are more rooms to explore . . . %/\n\nYou explore the twisting labyrinth of dark passages in the enemy base.<br><br>\n\n<<if $exploredRooms eq 3 or $exploredRooms eq 6 or $exploredRooms eq 9>>/% Every so often, give treasure instead of a random encounter. %/\n\n<<set $exploredRooms += 1>>\n\n<<display "Treasure">>\n\n<<else>>/% If not a treasure passage, roll for a random encounter. %/\n\n<<set $encounterRoll = Math.floor((Math.random()*100)+1)>>\n\n<<if $encounterRoll lte 70>>/% There is a 70% chance of encountering a monster. %/\n\n<<set $exploredRooms += 1>>\n\n<<display "Encounter">>\n\n<<else>>/% The $encounterRoll was 71 or greater. %/\n\n/% Empty rooms don't count toward $exploredRooms,\nbut provide an escape or chance to heal. %/\n\nHowever, you find no the place empty, all thugs and capes gone before you ever arrived.<br><br>\n\nContinue [[exploring|Gang Base]]<br>\n<<if $player.level gte 2 and $player.MP gte 4>>[[Regenerate][$player.MP -= 4]]<br><br><<endif>>\n[[Leave|Explore][$time = $oldTime]] the dungeon<br><br>\n\n<<endif>>\n\n<<endif>>\n\n<<else>>/% No more rooms to explore, so fight the boss. %/\n\nYou enter a large chamber.<br><br>\n\n<<display "Boss">>\n\n<<endif>>\n\n<<else>>/% If the boss IS defeated . . . %/\n\n/% Reset $bossDeafeted so another dungeon can be explored. %/\n<<set $bossDefeated = 0>>\n\nCongradulations! You've captured the <<print $monster.name>>! Now wait until the PRT arrives to take <<print $monster.name>> off of your hands. <br><br>\n\nYou defeated the boss of this base!<br><br>\n\nReturn to [[Town]]<br><br>\n\n<<endif>>\n\n</span>\n\n<<display "Player">>
/% For more comments, see "Attack" passage. %/\n\n<span id="content">The <<print $monster.name>> attacks!<br><br>\n\n<<set $attackRoll = Math.floor((Math.random()*20)+1)>>\n\n\n\n<<if ($monster.attack + $attackRoll) gte ($player.AC + $shield.AC)>>\n\nIt hits!<br><br>\n\n<<if $monster.poisonChance gt 0 and $poisoned eq 0 and $damage gt 0>>\n<<set $poisonRoll = Math.floor((Math.random()*100)+1)>>\n<<if $poisonRoll lte $monster.poisonChance>>\n<<set $poisoned = 1>>\nYou've been poisoned!<br><br>\n<<set $monsterPoison = $monster.poison>>\n<<endif>>\n<<endif>>\n\n<<set $damageRoll = Math.floor(Math.random()*(8-4+1)+4)>> \n<<set $damage = ($monster.damage + $damageRoll) - $armor.armor>>\n<<if $damage lt 0>><<set $damage = 0>><<endif>>\n\n\nYou take <<print $damage>> damage!<br><br>\n\n<<set $player.HP = $player.HP - $damage>>\n\nYou have <<print $player.HP>> HP!<br><br>\n\n<<if $player.HP lte 0>>\n\nYou have been killed!<br><br>\n\nGAME OVER<br><br>\n\n[[Restart|Start][state.restart()]]<br><br>\n\n<<endif>>\n\n<<else>>\n\nIt misses!<br><br>\n\n<<endif>>\n\n<<set $monster.attacks -= 1>>/% For monsters with multiple attacks. %/\n\n<<if $monster.attacks gt 0 and $player.HP gt 0>>/% If monster has multiple attacks . . . %/\n\nThe <<print $monster.name>> attacks again!<br><br>\n\n[[Continue|Enemy Turn]]<br><br>\n\n<<else>>/% Monster does NOT have multiple attacks OR has no more attacks. %/\n\n<<set $monster.attacks = $monster.maxAttacks>>\n\n<<if $player.HP gt 0>>\n<<if $turn eq 1>>\n[[Next Round|Turn Sequence]]\n<<else>>\n[[Take Turn|Player Turn]]\n<<endif>>\n<<endif>>\n\n<<endif>>/% End $monster.attacks counter %/\n\n</span>\n\n<<display "Player">>
<<set $time = $time + 1>>\n\n/% Stronger monsters come out at night! %/\n\n<<if $time lte 1>>\nIt is dawn.<br><br>\n<<elseif $time eq 2>>\nIt is morning.<br><br>\n<<elseif $time eq 3>>\nIt is noon.<br><br>\n<<elseif $time eq 4>>\nIt is afternoon.<br><br>\n<<elseif $time eq 5>>\nIt is evening.<br><br>\n<<elseif $time eq 6>>\nIt is dusk.<br><br>\n<<elseif $time eq 7>>\nIt is night.<br><br>\n<<elseif $time eq 8>>\nIt is midnight.<br><br>\n<<elseif $time gte 9>>\n<<set $time = 1>>\nIt is dawn.<br><br>\n<<endif>>
<span id="content">You try to reach the rig but security blocks your path.<br><br> \n\n"You may not enter inside of the Protectorate HQ without proper authorisation."<br><br>\n\nReturn to [[Town]]<br><br>\n\n</span>\n\n<<display "Player">>
<span id="content"><div class="center">Apothecary</div>\n\n"Greetings, <<print $player.name>>. We offer powers that are a one time boost, useful in fights when you need that extra edge. Which one would you like?"<br><br>\n\n[[Antivenom|Underground Hospital Purchase][$itemName = "antivenom"; $price = 10]] 10 Dollars<br>\n\n[[Elixir|Underground Hospital Purchase][$itemName = "elixir"; $price = 25]] 25 Dollars<br>\n\n[[Health Tonic|Underground Hospital Purchase][$itemName = "healing potion"; $price = 50]] 50 Dollars<br><br>\n\nReturn to [[Town]]<br><br>\n\n</span>\n\n<<display "Player">>
<<if $player.gold gte $price>>\n\n<<set $player.gold = $player.gold - $price>>\n\n<<if $itemName eq "antivenom">>\n\n<<set $items.antivenom += 1>>\n\n<<elseif $itemName eq "herbs">>\n\n<<set $items.herbs += 1>>\n\n<<elseif $itemName eq "antidote">>\n\n<<set $items.antidotes += 1>>\n\n<<elseif $itemName eq "healing potion">>\n\n<<set $items.healingPotions += 1>>\n\n<<elseif $itemName eq "elixir">>\n\n<<set $items.elixirs += 1>>\n\n<<else>>\n\nERROR! (<<print $itemName>>)<br><br>\n\n<<endif>>\n\n<div class="center">Unremarkable Underground Hospital</div>\n\n"Thanks!"<br><br>\n\nYou received a <<print $itemName>>.<br><br>\n\nReturn to [[Underground Hospital]]<br>\nReturn to [[Town]]<br><br>\n\n<<else>>\n\n<div class="center">Underground Hospital</div>\n\n"I'm sorry. You don't have enough money."<br><br>\n\nReturn to [[Underground Hospital]]<br>\nReturn to [[Town]]<br><br>\n\n<<endif>>
Do you wish to run or fight?\n\n[[Run!|Run]]\n[[Fight!|Turn Sequence]]
<span id="content"><div class="center">Armory</div>\n\n"Greetings, <<print $player.name>>. What would you like purchase?"<br><br>\n\n/% Note: It isn't necessary to sell equipment before buying \nto get compensated for the former equipment. This is here in \ncase of mistake or the need for more money. Or, "just \nbecause." %/\n<<if $weapon.name neq "None">>\nSell [[<<print $weapon.name>>|Sell][$sellItem = "weapon"]] for <<print Math.floor($weapon.value/2)>>G<br>\n<<endif>>\n<<if $armor.name neq "None">>\nSell [[<<print $armor.name>>|Sell][$sellItem = "armor"]] for <<print Math.floor($armor.value/2)>>G<br>\n<<endif>>\n<<if $shield.name neq "None">>\nSell [[<<print $shield.name>>|Sell][$sellItem = "shield"]] for <<print Math.floor($shield.value/2)>>G<br>\n<<endif>>\n\n<br>\n\n[[Bat|Toybox Purchase][$itemName = "Bat"; $itemType = "weapon"; $price = $bat.value]] <<print $bat.value>> Dollars<br>\n[[Multi-Axe|Toybox Purchase][$itemName = "Multi-Axe"; $itemType = "weapon"; $price = $axe.value]] 50 Dollars<br>\n[[Plasma Sword|Toybox Purchase][$itemName = "Sword"; $itemType = "weapon"; $price = $sword.value]] 300 Dollars<br><br>\n\n[[Basic Bodysuit|Toybox Purchase][$itemName = "Basic Bodysuit"; $itemType = "armor"; $price = $leatherArmor.value]] 50 Dollars<br>\n[[Basic Armor|Toybox Purchase][$itemName = "Basic Armor"; $itemType = "armor"; $price = $mailArmor.value]] 200 Dollars<br>\n[[Advanced Tinker Armor|Toybox Purchase][$itemName = "Armor"; $itemType = "armor"; $price = $plateArmor.value]] 400 Dollars<br><br>\n\n[[Shield|Toybox Purchase][$itemName = "Shield"; $itemType = "shield"; $price = $buckler.value]] 10 Dollars<br>\n[[Thin Forcefield|Toybox Purchase][$itemName = "Thin Forcefield"; $itemType = "shield"; $price = $smallShield.value]] 100 Dollars<br>\n[[Advanced Forcefield|Toybox Purchase][$itemName = "Forcefield"; $itemType = "largeshield"; $price = $largeShield.value]] 200 Dollars<br><br>\n\n[[Return to Town|Town]]<br><br>\n\n</span>\n\n<<display "Player">>
<br><br>You are dropped off into Brockton Bay on April 8th 2011. Taylor is currently trying to avoid her tormentors and in a few short days will be taking to the streets for the first time. You are able to pick a set of clothes that you own to take with you, and you are given a scant hundred bucks in your pocket. Beyond this however you will have to make your own way. You are alone, with no experience in this world, and nothing that you haven't purchased with points. However you are a completely unknown factor to the people here, giving you a perfect opportunity to blindside the established players and status-quo.<br><br>\n\n<div class="center"><div id="create">What is your name?\n\n(You are actually typing, it just does not appear for now)\n\n<br><br>\n\n<<textinput $player.name "Town" OK>>\n\n<br><br>\n\n</div></div>
<<set $player = {\n\tname: "Player",\n\tmaxHP: 50,\n\tHP: 50,\n\tmaxMP: 10,\n\tMP: 10,\n\tAC: 6,\n\tattack: 1,\n\tdamage: 1,\n\tspeed: 10,\n\tgold: 100,\n\tXP: 0,\n\tlevelUp: 100,\n\tlevel: 1\n}>>\n\n/% ----- Misc. Variables ----- %/\n\n<<set $location = "Town">>\n<<set $time = 0>>\n<<set $arena = "none">>\n<<set $bossDefeated = 0>>\n<<set $poisoned = 0>>\n\n<<set $level2 = 0>>\n<<set $level3 = 0>>\n<<set $level4 = 0>>\n<<set $level5 = 0>>\n\n<<set $price = 0>>\n<<set $sellItem = "None">>\n\n<<set $attackPower = 1>>\n<<set $spell = "None">>\n\n<<set $exploredRooms = 0>>\n<<set $dungeonRooms = 0>>\n\n/% ------- Equipment ------- %/\n\n<<set $items = {\n\tantivenom: 0,\n\tbombs: 0,\n\telixirs: 0,\n\thealingPotions: 0\n}>>\n\n<<set $weapon = {\n\tname: "None",\n\tdamage: 0,\n\tvalue: 0\n}>>\n\n<<set $bat = {\n\tname: "Bat",\n\tdamage: 2,\n\tvalue: 10\n}>>\n\n<<set $axe = {\n\tname: "Multi-Axe",\n\tdamage: 4,\n\tvalue: 50\n}>>\n\n<<set $sword = {\n\tname: "Plasma Sword",\n\tdamage: 8,\n\tvalue: 300\n}>>\n\n<<set $armor = {\n\tname: "None",\n\tarmor: 0,\n\tvalue: 0\n}>>\n\n<<set $leatherArmor = {\n\tname: "Basic Bodysuit",\n\tarmor: 2,\n\tvalue: 50\n}>>\n\n<<set $mailArmor = {\n\tname: "Armor",\n\tarmor: 4,\n\tvalue: 200\n}>>\n\n<<set $plateArmor = {\n\tname: "Advanced Armor",\n\tarmor: 8,\n\tvalue: 400\n}>>\n\n<<set $shield = {\n\tname: "None",\n\tAC: 0,\n\tvalue: 0\n}>>\n\n<<set $buckler = {\n\tname: "Shield",\n\tAC: 0,\n\tvalue: 10\n}>>\n\n<<set $smallShield = {\n\tname: "Thin Forcefield",\n\tAC: 2,\n\tvalue: 100\n}>>\n\n<<set $largeShield = {\n\tname: "Forcefield",\n\tAC: 3,\n\tvalue: 200\n}>>\n\n/% ------- Monsters ------- %/\n\n<<set $slime = {\n\tname: "Merchants Gang Member",\n\ttype: "gang",\n\tHP: 20,\n\tMP: 0,\n\tAC: 5,\n\tattacks: 1,\n\tattack: 2,\n\tdamage: 2,\n\tarmor: 0,\n\tspeed: 1,\n\tgold: 20,\n\tXP: 20,\n}>>\n\n<<set $slime = {\n\tname: "Merchants Gang Member",\n\ttype: "gang",\n\tHP: 20,\n\tMP: 0,\n\tAC: 5,\n\tattacks: 1,\n\tattack: 2,\n\tdamage: 2,\n\tarmor: 0,\n\tspeed: 1,\n\tgold: 20,\n\tXP: 20,\n}>>\n\n<<set $redSlime = {\n\tname: "ABB Gang Member",\n\ttype: "gang",\n\tHP: 25,\n\tMP: 0,\n\tAC: 5,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 2,\n\tdamage: 2,\n\tarmor: 1,\n\tspeed: 5,\n\tgold: 25,\n\tXP: 25,\n}>>\n\n<<set $redSlime = {\n\tname: "ABB Gang Member",\n\ttype: "gang",\n\tHP: 25,\n\tMP: 0,\n\tAC: 5,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 2,\n\tdamage: 2,\n\tarmor: 1,\n\tspeed: 5,\n\tgold: 25,\n\tXP: 25,\n}>>\n\n<<set $wolf = {\n\tname: "E88 Gang Member",\n\ttype: "Gang",\n\tHP: 30,\n\tMP: 0,\n\tAC: 8,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 2,\n\tdamage: 2,\n\tarmor: 2,\n\tspeed: 12,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $wolf = {\n\tname: "E88 Gang Member",\n\ttype: "Gang",\n\tHP: 30,\n\tMP: 0,\n\tAC: 8,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 2,\n\tdamage: 2,\n\tarmor: 2,\n\tspeed: 12,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $goblin = {\n\tname: "Skidmark",\n\ttype: "cape",\n\tHP: 30,\n\tMP: 0,\n\tAC: 8,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 3,\n\tdamage: 3,\n\tarmor: 1,\n\tspeed: 10,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $goblin = {\n\tname: "Skidmark",\n\ttype: "cape",\n\tHP: 30,\n\tMP: 0,\n\tAC: 8,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 3,\n\tdamage: 3,\n\tarmor: 1,\n\tspeed: 10,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $goblin = {\n\tname: "Squealer",\n\ttype: "cape",\n\tHP: 30,\n\tMP: 0,\n\tAC: 8,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 3,\n\tdamage: 3,\n\tarmor: 1,\n\tspeed: 10,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $goblin = {\n\tname: "Mush",\n\ttype: "cape",\n\tHP: 30,\n\tMP: 0,\n\tAC: 8,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 3,\n\tdamage: 3,\n\tarmor: 1,\n\tspeed: 10,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $orc = {\n\tname: "Coil Mercenaries",\n\ttype: "gang",\n\tHP: 40,\n\tMP: 10,\n\tAC: 8,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 4,\n\tdamage: 4,\n\tarmor: 2,\n\tspeed: 8,\n\tgold: 40,\n\tXP: 40,\n}>>\n\n<<set $acidSpider = {\n\tname: "Teeth Member",\n\ttype: "gang",\n\tHP: 30,\n\tMP: 10,\n\tAC: 10,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 5,\n\tdamage: 5,\n\tpoison: 0,\n\tpoisonChance: 100,\n\tarmor: 4,\n\tspeed: 12,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $zombie = {\n\tname: "Rune",\n\ttype: "cape",\n\tHP: 40,\n\tMP: 10,\n\tAC: 5,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 0,\n\tdamage: 5,\n\tarmor: 2,\n\tspeed: 5,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $goblin = {\n\tname: "Othala",\n\ttype: "cape",\n\tHP: 30,\n\tMP: 0,\n\tAC: 8,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 3,\n\tdamage: 3,\n\tarmor: 1,\n\tspeed: 10,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $zombie = {\n\tname: "Cricket",\n\ttype: "cape",\n\tHP: 40,\n\tMP: 10,\n\tAC: 5,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 0,\n\tdamage: 5,\n\tarmor: 2,\n\tspeed: 5,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $zombie = {\n\tname: "Fog",\n\ttype: "cape",\n\tHP: 40,\n\tMP: 10,\n\tAC: 5,\n\tmaxAttacks: 1,\n\tattacks: 1,\n\tattack: 0,\n\tdamage: 5,\n\tarmor: 2,\n\tspeed: 5,\n\tgold: 30,\n\tXP: 30,\n}>>\n\n<<set $skeleton = {\n\tname: "Hookwolf",\n\ttype: "cape",\n\tHP: 50,\n\tMP: 10,\n\tAC: 10,\n\tmaxAttacks: 2,\n\tattacks: 2,\n\tattack: 5,\n\tdamage: 8,\n\tarmor: 8,\n\tspeed: 12,\n\tgold: 60,\n\tXP: 100,\n}>>\n\n<<set $ghost = {\n\tname: "Oni Lee",\n\ttype: "cape",\n\tHP: 30,\n\tMP: 10,\n\tAC: 10,\n\tmaxAttacks: 2,\n\tattacks: 2,\n\tattack: 5,\n\tdamage: 5,\n\tarmor: 4,\n\tspeed: 15,\n\tgold: 40,\n\tXP: 100,\n}>>\n\n<<set $grue = {\n\tname: "Lung",\n\ttype: "cape",\n\tHP: 50,\n\tMP: 10,\n\tAC: 10,\n\tmaxAttacks: 2,\n\tattacks: 2,\n\tattack: 10,\n\tdamage: 8,\n\tarmor: 5,\n\tspeed: 15,\n\tgold: 100,\n\tXP: 100,\n}>>
<<set $terrain = Math.floor((Math.random()*6)+1)>>\n\n/% Currently, $terrain does nothing other than display a\ndifferent message. However, in the future, it will set\n$terrainType and control what monsters are faced on the \noverworld. For example, giant scorpions might be faced in \nthe desert and abominable snowmen in the arctic. %/\n\n<<if $terrain eq 1>>\n\nYou patrol across Downtown Coast, territory owned by the Azn Bad Boys.You are more likely to run into ABB members, Lung and Oni Lee more often than anyone else, keep your guard up.<br><br>\n\n<<elseif $terrain eq 2>>\n\nYou wander through the Commercial District, territory ownedby the Empire 88. You are more likely to run into Empire thugs and Empire capes, such as Kaiser, Hookwolf, Othela and others. You are outnumbered and outgunned.<br><br>\n\n<<elseif $terrain eq 3>>\n\nYou trudge through The Trainyard, territory owned by the Merchants. You are more likely to run into Merchant thugs and Merchant capes such as Skidmark.<br><br>\n\n<<elseif $terrain eq 4>>\n\nYou patrol through the South Docks, territory owned by the Azn Bad Boys. Notable locations here include Winslow High but you should still be alert, you are more likely to run into ABB members, Lung and Oni Lee more often than anyone else but many gangs operate in this area.<br><br>\n\n<<elseif $terrain eq 5>>\n\nYou cross Downtown which is partly owned by the Protectorate and partly by the Empire 88. There is an opportunity for teaming up with other heroes but that carries its own risks.<br><br>\n\n<<elseif $terrain eq 6>>\n\nYou monitor The Docks, arguably one of the safest places in Brockton Bay as it is under control of the Protectorate. However that carries other dangers as you are likely to find most gangs operate here.<br><br>\n\n<<else>>\n\nERROR! (<<print $terrain>>)<br><br>\n\n<<endif>>
<span id="content">You attack!<br><br>\n\n/% If $attackRoll + $player.attack is greater than or equal to $monster.AC ("armor class"), the attack hits. %/\n\n<<set $attackRoll = Math.floor((Math.random()*20)+1)>>\n\n\n\n<<if ($player.attack + $attackRoll) gte $monster.AC>>\n\nYou hit!<br><br>\n\n<<set $damageRoll = Math.floor(Math.random()*(8-4+1)+4)>>/% Generates 8-4 %/\n<<set $damage = Math.floor(($player.damage + $weapon.damage + $damageRoll) * $attackPower) - $monster.armor>>\n<<if $damage lt 0>><<set $damage = 0>><<endif>>\n\n\n\nThe <<print $monster.name>> takes <<print $damage>> damage!<br><br>\n\n<<set $monster.HP = $monster.HP - $damage>>\n\nThe <<print $monster.name>> has <<print $monster.HP>> HP!<br><br>\n\n<<display "Death Check">>/% Is monster dead? %/\n\n<<else>>/% The attack was NOT gte $monster.AC. %/\n\nYou miss!<br><br>\n\n<<endif>>/% End of the whole entire Attack conditional branch. %/\n\n/% The following *always* runs on attack, even if monster is dead (so only display stuff on the condition monster is alive): %/\n\n<<if $monster.HP gt 0>>/% Only when monster is alive, show these options . . . %/\n<<if $turn eq 1>>/% Since player took turn first, it's now the monster's turn. %/\n[[Enemy's Turn|Enemy Turn]]\n<<else>>/% Monster already took turn. Re-calculate turn order. %/\n[[Next Round|Turn Sequence]]\n<<endif>>\n<<endif>>\n\n</span>\n\n<<display "Player">>\n
<span id="box">Name: <<print $player.name>><br>\nShard Level: <<print $player.level>><br>\nHealth: <<print $player.HP>>/<<print $player.maxHP>><br>\nShard Power: <<print $player.MP>>/<<print $player.maxMP>><br>\nShard Growth: <<print $player.XP>>/<<print $player.levelUp>><br>\nCash: <<print $player.gold>> Dollars<br><br> \n\nWeapon: \n<p><<print $weapon.name>></p>\nArmor: \n<p><<print $armor.name>></p>\nShield: \n<p><<print $shield.name>></p>\n</span>
<span id="content"><div class="center">Inn</div>\n\n"Greetings, <<print $player.name>>. Rooms are 5 Dollars for the night. Would you like too stay?"<br><br>\n\n[[Yes|Inn Purchase][$price = 5]]<br>\n[[No|Town]]<br><br>\n\n</span>\n\n<<display "Player">>
From: Attack\n\nDebug: Attack Roll: <<print $attackRoll>>+<<print $player.attack>> Vs. <<print $monster.AC>><br><br>\n\nDebug: (<<print $player.damage>> + <<print $weapon.damage>> + <<print $damageRoll>>) * <<print $attackPower>> - <<print $monster.armor>> = <<print $damage>><br><br>\n\n----------------------------------------------------------\nEnemy Turn:\nDebug: \n\nAttack Roll: <<print $attackRoll>>+<<print $monster.attack>> Vs. <<print $player.AC + $shield.AC>><br><br>\n\nDebug: (<<print $monster.damage>> + <<print $damageRoll>>) - <<print $armor.armor>> = <<print $damage>><br><br>\n\n----------------------------------------------------------\n
<<set $encounter = Math.floor((Math.random()*5)+1)>>\n<<set $gold = Math.floor((Math.random()*5)+1)>>\n\n<<if $time lte 6>>/% If it's day . . . %/\n\n<<if $encounter eq 1>>/% Start $encounter if branch %/\n\n<<set $monster = $slime>>\n\n<<elseif $encounter eq 2>>\n\n<<set $monster = $redSlime>>\n\n<<elseif $encounter eq 3>>\n\n<<set $monster = $wolf>>\n\n<<elseif $encounter eq 4>>\n\n<<set $monster = $goblin>>\n\n<<elseif $encounter eq 5>>\n\n<<set $monster = $orc>>\n\n<<endif>>/% End $encounter if branch. %/\n\n<<else>>/% If it's night . . . %/\n\n<<if $encounter lt 4>>/% Start new $encounter if branch. %/\n\n<<set $monster = $zombie>>\n\n<<elseif $encounter eq 4 or $encounter lt 6>>\n\n<<set $monster = $skeleton>>\n\n<<elseif $encounter eq 6>>\n\n<<set $monster = $ghost>>\n\n<<endif>>/% End $encounter if branch. %/\n\n<<endif>>/% End day/night if branch. %/\n\nYou have spotted <<print $monster.name>>!<br><br>\n\n<<display "Combat Choice">>
<span id="content"><div class="center">Hospital</div>\n\n"Greetings, <<print $player.name>>. For a small donation to the hospital, we would be glad to call Panacea to heal your wounds."<br><br>\n\n[[Give 10% Once Healed|Panacea]]<br>\n\nReturn to [[Town]]<br><br>\n\n</span>\n\n<<display "Player">>
<span id="content"><<if $player.gold gte $price>> /% If player DOES have enough money to buy . . . %/\n\n<<set $player.gold = $player.gold - $price>>\n\n"Thank you!"<br><br>\n\nYou received a <<print $itemName>>.<br><br>\n\n<<if $itemType eq "weapon">>\n\n/% The next two lines will give half the player's money back on current weapon. %/\n<<set $saleAmount = Math.floor($weapon.value/2)>>\n<<set $player.gold = $player.gold + $saleAmount>>\n\n<<if $itemName eq "Bat">>\n<<set $weapon = $bat>>\n\n<<elseif $itemName eq "Multi-Axe">>\n<<set $weapon = $axe>>\n\n<<elseif $itemName eq "Sword">>\n<<set $weapon = $sword>>\n\n<<endif>>\n<<endif>>\n\n<<if $itemType eq "armor">>\n\n/% The next two lines will give half the player's money back on current armor. %/\n<<set $saleAmount = Math.floor($armor.value/2)>>\n<<set $player.gold = $player.gold + $saleAmount>>\n\n<<if $itemName eq "Basic Bodysuit">>\n<<set $armor = $leatherArmor>>\n\n<<elseif $itemName eq "Basic Armor">>\n<<set $armor = $mailArmor>>\n\n<<elseif $itemName eq "Armor">>\n<<set $armor = $plateArmor>>\n\n<<endif>>\n<<endif>>\n\n<<if $itemType eq "shield">>\n\n/% The next two lines will give half the player's money back on current shield. %/\n<<set $saleAmount = Math.floor($shield.value/2)>>\n<<set $player.gold = $player.gold + $saleAmount>>\n\n<<if $itemName eq "Shield">>\n<<set $shield = $buckler>>\n\n<<elseif $itemName eq "Thin Forcefield">>\n<<set $shield = $smallShield>>\n\n<<elseif $itemName eq "Forcefield">>\n<<set $shield = $largeShield>>\n\n<<endif>>\n<<endif>>\n\nReturn to [[Toybox|Toybox]]<br>\nReturn to [[Town|Town]]<br><br>\n\n<<else>> /% If player does NOT have enough money to buy . . . %/\n\n"I'm sorry. You don't have enough money."<br><br>\n\nReturn to [[Toybox|Toybox]]<br>\nReturn to [[Town|Town]]<br><br>\n\n<<endif>>\n\n</span>\n\n<<display "Player">>
<span id="content">\n\n<<if $poisoned eq 1>>\n\n<<set $poisonDamage = Math.floor($player.maxHP * $monsterPoison) + Math.floor((Math.random()*3)+1)>>\n<<set $player.HP = $player.HP - $poisonDamage>>\n\n<<if $player.HP lte 0>>\n<<set $player.HP = 1>>\n<<endif>>\n\nYou suffer <<print $poisonDamage>> damage from poison!<br><br>\n\n<<endif>>\n\n[[Attack!|Attack][$attackPower=1]]<br>\n\n<<if $player.MP gte 2>>\n[[Power Attack!|Attack][$player.MP -= 2; $attackPower=1.25]]<br><<endif>>\n\n<<if $player.level gte 2 and $player.MP gte 4>>\n[[Regenerate!|Cast Spell][$player.MP -= 4; $spell = "heal"]]<br><<endif>>\n\n<<if $player.level gte 3 and $player.MP gte 2>>\n[[Use Pyrokinesis!|Cast Spell][$player.MP -= 2; $spell = "fireball"]]<br><<endif>>\n\n<<if $player.level gte 4 and $player.MP gte 2>>\n[[Use Telekenisis!|Cast Spell][$player.MP -= 2; $spell = "telekenisis"]]<br><<endif>>\n\n<<if $items.antivenom + $items.elixirs + $items.healingPotions gt 0>>/% if player has items . . . %/\n\nUse Item: \n\n<<if $items.antivenom gte 1>>\n\n<p>[[Drink Antivenom|Use Item (Battle)][$itemUsed = "antivenom"; $items.antivenom -= 1]](<<print $items.antivenom>>)</p>\n\n<<endif>>/% End antivenom. %/\n\n<<if $items.elixirs gte 1>>\n\n<p>[[Drink Elixir|Use Item (Battle)][$itemUsed = "elixir"; $items.elixirs -= 1]](<<print $items.elixirs>>)</p>\n\n<<endif>>/% End elixir. %/\n\n<<if $items.healingPotions gte 1>>\n\n<p>[[Drink Health Tonic|Use Item (Battle)][$itemUsed = "healing potion"; $items.healingPotions -= 1]](<<print $items.healingPotions>>)</p>\n\n<<endif>>/% End healing potions. %/\n\n<<endif>>/% End items %/\n\n<<if $arena neq "Boss">>\n[[Run!|Run]]<br><br>\n<<endif>>\n\n</span>\n\n<<display "Player">>